PEAK Scout Handbook

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12guides
01

Do not spend your last stamina on the final move

Find a stable rest point before you start climbing.

Field note
02

Reach out and pull a teammate up

Stand securely, empty your hands and offer your right hand to a climbing scout.

Field note
03

Save pitons for long walls

Use pitons where a wall has no natural rest point.

Field note
04

Bonus stamina is an emergency reserve

It does not recover naturally and takes over only after normal stamina is gone.

Field note
05

Close the parasol before a long jump

Open it near landing to slow the fall without sacrificing horizontal distance.

Field note
06

The same chest does not guarantee the same item

Daily terrain repeats, but many luggage contents reroll each expedition.

Field note
07

Manage weight before a hard climb

Backpacks add slots; they do not remove the weight of their contents.

Field note
08

Cook risky fruit before eating it

Cooking removes poison from some fruit, but poisonous mushrooms stay poisonous.

Field note
09

A first aid kit needs five safe seconds

Reach stable ground and have a teammate watch for danger before healing.

Field note
10

A lit lantern works inside a grounded backpack

Use this to light a safe platform while keeping both hands free.

Field note
11

Aim before throwing utility fungi

Landing position and activation timing determine whether the route remains usable.

Field note
12

Remember to call rescue at the Peak

Light a flare and make sure every surviving scout reaches the PEAK zone.

Field note