01Shore
The fixed starting biome, built around the crash site, backshore and cliffs. It is the best place to learn route reading and stamina control.
Fundamentals · Route reading

Search items, achievements, maps, effects and climbing techniques.
ROUTE INTELLIGENCE
Route, difficulty, Scoutmaster advice, achievements and official updates in one place.
01The fixed starting biome, built around the crash site, backshore and cliffs. It is the best place to learn route reading and stamina control.
Fundamentals · Route reading
02A forest swamp of redwoods, stumps, water and giant fungi. Routes spread sideways while hostile insects and spores control movement.
Spores · Sideways routes · Insects
03Sun-baked plateaus, canyons and mines. Shade blocks sunlight while mirages, antlions and dynamite punish rushed exploration.
Heat · Mirages · Canyons
04A lava basin surrounding tall rock towers. Rising lava, hot stone and vultures force the team to time each crossing.
Lava · Eruptions · Vultures
05A narrow vertical climb inside the volcano after Caldera. On higher difficulties, lava rises from below.
Lava · Falling rocks · Long climbs
06The fixed sixth and final biome. Light a flare anywhere in the PEAK zone to call the rescue helicopter.
Final hazards · Rescue flare
SCOUTMASTER BRIEFINGMesa · daily focus
The Tomb entrance is near the plateau before the canyon, but terrain can still seal it. Confirm that the entrance is open before committing to the underground maze.
Open map source
The entrance is on the plateau before the canyon and may be sealed by terrain. Confirm access before committing to an Ancient Idol run.
Source
Capybaras appear at the Mesa oasis or Alpine hot spring, enable Animal Serenading, and may carry a Yellow Winterberry.
Source
The highest giant tree in Tropics or Roots can complete Arborist, and luggage may appear near the canopy.
Source
Mushroom locations are seed-based, but quantities can vary between expeditions. Watch for poisonous variants and spore buildup.
Source
Carry the Ancient Idol from the Tomb and offer it to lava in The Kiln or The Citadel for 24 Karat.
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Collect the first four Scoutmaster amulets, empower the Strange Gem at the Peak, then use Scoutmaster's Honor to enter.
Source
24 Karat BadgeOffer The Kiln a worthy sacrifice.
Unlocks: Bing Bong Beanie
Cool Cucumber BadgeClimb past the MESA without ever having more than 10% Heat.
Unlocks: Gallon Hat, Cowboy Outfit
Astronomy BadgeLook a little too closely at the blazing sun.
Unlocks: Matrix GlassesHello Scouts! Here’s a new patch for you ːPEAKsaluteː In the previous build, we had some issues with the Bookworm badge where the progress would be reset at the start of every run, and the Guidebook Scrolls would disappear when opened. This led to some people losing their badges and prevented others from achieving it. Super sorry about that! To make this rig...
Open official post* Fixed Render Scales looking REALLY BAD on anything lower than Native * Fixed Steam Avatars not showing up at the right spot in the pause menu
Open official postPATCH 2.04.aThe CALDERA and THE KILNHave been re-added to the map rotation…with some extra goodies ːPEAKpointːCondors now fly around the CALDERA. Ever wonder why those big nests were around? Don’t get kidnapped!Petrifying rocks have been added to THE KILNHot rock bridges have been added to THE KILNAdded 2 more luggages in the spawner for THE KILN and removed...
Open official post* Added a new batch of maps with Gloom/Citadel to the daily rotation. These are just here to keep the maps fresh until we fold Caldera and the Kiln back into the rotation next week!
Open official postHEY SCOUTS!Just dropping in to say that we're leaving GLOOM + THE CITADEL exclusively up for ONE MORE WEEK!This not only gives players a chance to try out the biome if they haven't yet already, BUT it also gives us a chance to fix some much needed bug fixes in CALDERA and THE KILN... and maybe a cool new addition...Thanks for the patience! You'll see all CAL...
Open official post